Practice / training projects

As a part of my self-taught process, it was necessary to put into practice all this learning, developing a body of work that could culminate in a portfolio highlighting my range of interests and skills in the form of well-documented and thoughtful case studies. If not, I would only be growing the creative gap that Ira Glass defines 'between knowing something looks good, but not being able to create it'.

As a part of my self-taught process, it was necessary to put into practice all this learning, developing a body of work that could culminate in a portfolio highlighting my range of interests and skills in the form of well-documented and thoughtful case studies. If not, I would only be growing the creative gap that Ira Glass defines 'between knowing something looks good, but not being able to create it'.

As a part of my self-taught process, it was necessary to put into practice all this learning, developing a body of work that could culminate in a portfolio highlighting my range of interests and skills in the form of well-documented and thoughtful case studies. If not, I would only be growing the creative gap that Ira Glass defines 'between knowing something looks good, but not being able to create it'.

Currently none of these works can be considered by any means like finished projects, but lines of research related to this self-taught process in which I'm involved. Some of these have ended up in something that could work as a baseline for further project developments or be polish into more elaborate projects.

Screen 13

Screen 13

A repository where people can upload small programs/games made in BASIC, with the resources and machines of the old times.

Screen 13

Screen 13

A repository where people can upload small programs/games made in BASIC, with the resources and machines of the old times.

Clover Design System

Clover Design System

UI Design for a space station hydroponic labs systems and devices, based on the System Shock videogame series.

Clover Design System

Clover Design System

UI Design for a space station hydroponic labs systems and devices, based on the System Shock videogame series.

Cabàss Electronic

Cabàss Electrònic

A visual identity system for the electronic music events held in a cultural center.

Cabàss Electronic

Cabàss Electrònic

A visual identity system for the electronic music events held in a cultural center.

Rawdio

Rawdio

Brand development for an online radio platform based on the spirit of pirate radio stations.

Rawdio

Rawdio

Brand development for an online radio platform based on the spirit of pirate radio stations.

Graphic Design Systems

Graphic Design Systems

Exploration of the CAA (component, asset, application) method from Flexible Visual Systems.

Graphic Design Systems

Graphic Design Systems

Exploration of the CAA (component, asset, application) method from Flexible Visual Systems.

Flexible Visual Systems

Flexible Type Systems

Explorations for the challenges and exercises in Flexible Type Systems course. Also playing with typeface alterations for expressive design.

Flexible Visual Systems

Flexible Type Systems

Explorations for the challenges and exercises in Flexible Type Systems course. Also playing with typeface alterations for expressive design.

ABOUT

I'm Ricardo Lodroño, a visual designer from Valencia (Spain) whose professional career has led him progressively (and somewhat unconsciously) to move away from the creative path. Now I'm involved on a self-taught journey to going #BackToTheGraphics through design, systems, and coding.

ABOUT

I'm Ricardo Lodroño, a visual designer from Valencia (Spain) whose professional career has led him progressively (and somewhat unconsciously) to move away from the creative path. Now I'm involved on a self-taught journey to going #BackToTheGraphics through design, systems, and coding.