Practice
As a part of my self-taught process, it was necessary to put into practice all this learning, developing a body of work that could culminate in a portfolio highlighting my range of interests and skills in the form of well-documented and thoughtful case studies. If not, I would only be growing the creative gap that Ira Glass defines 'between knowing something looks good, but not being able to create it'.
Currently none of these works can be considered by any means like finished projects, but lines of research related to this self-taught process in which I'm involved. Some of these have ended up in something that could work as a baseline for further project developments or be polish into more elaborate projects.
- Cabàss Electronic A visual identity system for the electronic music events held in a cultural center.
- Clover Design System UI Design for a space station hydroponic labs systems and devices, based on the System Shock videogame series.
- Flexible Type Systems Explorations for the challenges and exercises in Flexible Type Systems course, also playing with typeface alterations for expressive design.
- Graphic Design Systems Exploration of the CAA (component, asset, application) method from Flexible Visual Systems.
- Rawdio Brand development for an online radio platform based on the spirit of pirate radio stations.
- Screen 13 A repository where people can upload small programs/games made in BASIC, with the resources and machines of the old times.